GAP Update: Bug Fixes! v 0.2.6
GAP : Generic Atlas Packer » Devlog
Hello everyone! I’m excited to share a new update for the GAP, packed with some important fixes and usability improvements:
- Data Filename Input Fixed. There was a small bug in the previous version where the input field for entering the desired name of the atlas wasn’t functioning as expected. I'm happy to report that this has been resolved. You can now easily enter the name you want for your atlas without issues.
- Name Auto-Copying to Save File Dialog. Not only is the atlas name input working smoothly now, but it’s even more convenient! The name you enter is automatically copied to the save file dialog, so you don’t need to re-enter it when saving your file. This makes for a faster and more seamless experience.
- File Extensions Filter Fix. We've improved the file filters in both the open and save file dialogs. You can now choose whether the dialog should show files with all possible extensions, or limit it to specific file types—matching the image extension you selected or the engine’s data file extension.
- Extension Validation Fixed There were some issues with extension validation, which have now been fixed. The tool will correctly validate file extensions, ensuring compatibility with your selected game engine.
These updates should significantly improve your experience with GAP, making it more intuitive and efficient. Thank you for your continued support and feedback! Stay tuned for more updates.
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GAP : Generic Atlas Packer
gap
Status | In development |
Category | Tool |
Author | _enot |
Tags | atlas, Automation, gap, image, packer, Textures |
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