GAP Update: Faster and Smaller Packing!
Hey everyone!
I’m excited to share some awesome news about the latest update to GAP (Generic Atlas Packer). 🎉
What’s New?
We've been hard at work tweaking the packing process, and I’m thrilled to announce some major improvements:
- Performance Improvements 🚀
- The packing process is now 9% faster! This means you can get your sprites packed and ready to go in less time, letting you focus more on what you love—creating amazing games.
- Smaller Atlas Size 📦
- By optimizing the placement of sprites, they are now packed even closer together. This results in a more compact atlas, saving valuable space without compromising on quality. It’s a win-win!
Why It Matters
These improvements aren’t just about numbers—they’re about making your workflow smoother and more efficient. Whether you’re a solo developer or part of a larger team, every bit of time and space saved can make a big difference in your project’s development.
Try It Out!
The update is live now, so go ahead and give it a try. I’d love to hear your feedback and see how it’s making a difference in your projects. Feel free to share your thoughts and any cool stuff you’re working on with GAP in the comments!
Thank you all for your continued support. Happy packing!
Cheers!
Files
Get GAP : Generic Atlas Packer
GAP : Generic Atlas Packer
gap
Status | In development |
Category | Tool |
Author | _enot |
Tags | atlas, Automation, gap, image, packer, Textures |
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